CONCEPT
Company of Heroes 2 Art Vision Examples
Below are a few images from my style guide for COH2. They represent 2 of art pillars for the product.
- Seasonal warfare - I wanted the season to feel like a character in the game. Each season provided something different and required the player to adjust their approach for dealing with each occurrence.
- Destroyed Beauty - For this I wanted the level of destruction to feel epic, while at the same time providing beauty. I wanted to allow the player to take something beautiful and through their actions give a real sense of impact on the world.